The Fantasy Realm of Gielinor Comes to Screen: Charlie “MoistCr1TiKaL” White and Lyrical Animation Team Up for New RuneScape Series

By Jamie Lang | October 8, 2026


Main Facts

The expansive, medieval fantasy universe of RuneScape is officially making the leap from computer monitors to episodic television. In a major announcement delivered live at RuneFest in Birmingham, United Kingdom, developer Jagex revealed that it is partnering with internet personality Charlie “MoistCr1TiKaL” White’s Meatier Productions and Lyrical Animation to develop an original animated series based on the iconic MMORPG.

The project, which is currently in its early stages of development, aims to translate the rich lore, sprawling geography, and player-driven history of the world of Gielinor into a narrative format. While the creative team has confirmed the partnership and the broad strokes of the adaptation, specific details regarding an animation studio, a targeted release date, and a distribution platform have not yet been disclosed. Further updates regarding the production are anticipated sometime in 2027.

This adaptation represents a significant milestone for both the RuneScape franchise and its high-profile collaborators. For White, who has built a massive multimedia empire across YouTube, Twitch, and independent production, the venture is a deeply personal one, fueled by a lifelong passion for the game. For Jagex, the series marks a crucial step in a broader corporate strategy to propel its premier intellectual property beyond the confines of interactive gaming and into mainstream transmedia entertainment.


Chronology of the Franchise and the Project

To understand the magnitude of this television adaptation, one must look back at the origins and evolution of the RuneScape phenomenon, as well as the recent trajectory of its creators and co-producers.

  • 2001: Andrew and Paul Gower launch the original version of RuneScape as a lightweight, browser-based MMORPG. The game quickly captures the imagination of millions of internet users with its open-ended skill system and sandbox gameplay.
  • 2004–2013: The franchise evolves significantly with the release of RuneScape 2 (later known as RuneScape 3). In 2013, Jagex launches Old School RuneScape (OSRS) in response to passionate community demand, preserving a 2007 snapshot of the game that eventually eclipses the modern version in popularity.
  • Over Two Decades (2004–2026): Throughout this period, Charlie White establishes a 22-year personal history with the franchise, playing the game from its early browser iterations to its modern iterations while building a massive online audience.
  • Recent Months (2026): Lyrical Animation and Charlie White’s Meatier Productions announce Godslap, a 2D hand-drawn feature film based on White’s co-created comic, currently in production at Powerhouse Animation Studios for a 2028 release. Lyrical also builds an impressive slate of video game adaptations, including projects tied to Death Stranding and Bloodborne.
  • October 8, 2026: At RuneFest in Birmingham, U.K., Jagex officially announces the partnership with Meatier Productions and Lyrical Animation to bring RuneScape to television.

Supporting Data and Franchise Scale

The longevity and cultural footprint of RuneScape provide a robust foundation for a television series. Over a quarter-century of continuous operation, the franchise has accumulated staggering metrics that underscore its commercial viability:

‘RuneScape’ Animated Series In Development With Lyrical Animation, MoistCr1TiKaL, Jagex
  • Player Accounts: According to data released by Jagex, the RuneScape franchise has registered more than 300 million player accounts worldwide since its inception in 2001.
  • Operational History: Spanning 25 years of active updates, RuneScape holds a recognized place in gaming history as one of the longest-running and most successful massively multiplayer online games ever created.
  • Dual-Client Ecosystem: The franchise maintains two distinct, highly active flagships—RuneScape (focusing on modern graphical updates and evolving lore) and Old School RuneScape (driven by community-voted content updates)—generating a concurrent and deeply dedicated player base that spans multiple generations of gamers.
  • Expanding Transmedia Slate: Lyrical Animation’s current development pipeline includes high-profile video game adaptations such as Death Stranding, Bloodborne (featuring creator Seán “Jacksepticeye” McLoughlin), and now RuneScape, positioning the studio as a powerhouse for translating interactive media into cinematic and episodic storytelling.

Official Responses and Creative Vision

The announcement of the RuneScape series has generated immense enthusiasm from both the developer and its high-profile creative partners. The personal connection of the stakeholders involved has been a central theme in early press releases and statements.

Charlie “MoistCr1TiKaL” White emphasized his authentic, long-standing relationship with the source material, highlighting how the project is a passion-driven endeavor rather than a mere commercial calculation.

"I’ve been playing RuneScape for 22 years, and it’s one of my favorite IPs ever," White stated in an official release. "I’m so excited to be working with the team on this project."

Jagex CEO Jon Bellamy echoed this sentiment, framing the animated series as a vital gateway for both veteran players and newcomers to experience the depth of the fantasy continent of Gielinor.

"We see huge potential to bring Gielinor to life in new ways, both for the millions who already know and love it and for a whole new audience," Bellamy remarked.

The collaboration brings together Jagex’s deep institutional knowledge of the franchise’s lore—ranging from the God Wars and the Zamorakian-Saradominist conflicts to the intricate political landscapes of cities like Varrock, Lumbridge, and Falador—with Lyrical Animation’s growing expertise in prestige video game adaptations.

‘RuneScape’ Animated Series In Development With Lyrical Animation, MoistCr1TiKaL, Jagex

Industry Implications and Future Outlook

The greenlighting of a RuneScape animated series highlights several broader trends within the entertainment and gaming industries:

1. The Transmedia Gold Rush

In the wake of massive cinematic and television successes derived from interactive properties (such as Arcane, The Last of Us, Fallout, and Castlevania), game publishers are increasingly looking beyond traditional licensing deals. By partnering with dedicated production outfits like Lyrical Animation and creators with built-in digital audiences like Charlie White, companies like Jagex are ensuring that adaptations remain authentic to player expectations while tapping into pre-built marketing funnels.

2. The Rise of Creator-Led Production

Charlie White’s transition from digital content creator to executive producer—exemplified by both the Godslap feature film at Powerhouse Animation and now the RuneScape television series—signals a shifting power dynamic in Hollywood and independent animation. Influencers with deep industry knowledge and massive, highly engaged communities are increasingly taking the driver’s seat in creative development, bridging the gap between niche fanbases and mainstream media execution.

3. What Lies Ahead in 2027

As production gets underway behind closed doors, fans of the MMORPG are speculating wildly about what era of Gielinor the series will explore. Will it focus on the classic early-2000s quests of the Dragon Slayer era, or will it forge a new narrative path within the vast chronology of the Third Age?

With further production details, studio partnerships, and potential casting announcements slated for 2027, the global RuneScape community waits with bated breath to see how two decades of virtual adventures, goblin raids, and wilderness skirmishes will be translated into high-end animation.